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APP DESIGN

A table ordering app for the restaurant Sushi Train
The team

Olivia | User research, Wireframing, Prototyping, Visual design

Angela | User research, Wireframing, Visual design, Coding

Shawn | User research, Coding

Project objectives
  • Enabling customers to order easily

  • Enabling customers to see the progress of their order and view deals

  • Encourage customer suggestions and input

USER RESEARCH

To understand user’s needs and attitudes when they are using ordering apps

  • Method | Survey

  • No. participants | 27

  • Time frame | 3 days

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Survey data

Positives

  • Order at their own pace, get more time to make decision

  • Less contact with the staff

  • Easy to use

  • Don’t need to queue for ordering food

Pain points

  • Difficult to ask staff questions, prefer human interactions

  • Laggy

  • Bad UI, too much text

Key features users would like to see

  • No lag time

  • Menu ingredients

  • Photos for each dish

  • Language options

  • Easy to use

  • A notes section for any special requests

  • option to call a staff member if you have questions

After organizing the data, we summarize them into 4 types of users. We then created an empathy map and personas for the 4 types of users.

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Team collaboration via Google Jamboard

After understanding the user, a journey map is created to analyse user’s habit.

Journey Map.png

SITE MAP & STYLE GUIDE

Site map.jpg
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ITERATIONS

Each of the team members created a set of wireframes then presented the wireframes to the team. We then gave feedback on each of them.
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1st Iteration
Wireframes.png
User testing

Content

  • No clear price on the menu

  • No clear total quantity on the cart

  • No previous ordered items

  • The social media section of the rating page is redundant

  • The “help” button is not obvious

  • They need an incentive to give a rating

Navigation

  • Users don’t know when to use the finish button

  • The timeline is confusing

Functions

  • Users want a order more button

  • Need a pop-up window to confirm calling staff

  • Need a pop-up window to confirm finish dinning

2nd Iteration
  • Revised the wireframes according to the user’s feedback

  • Added new pages and pop-up windows

2nd iteration.png
User testing

Content

  • Can use a symbol to represent the “cart”

  • The previous order button is not obvious

Navigation

  • Users think they may not notice the “ready to pay” button when they finish dinning

  • Users thought the timeline was clickable

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Mock-up
Hi-fi Prototype

Copyright © 2022 Olivia Cheung. All Rights Reserved.

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