APP DESIGN
A table ordering app for the restaurant Sushi Train
The team
Olivia | User research, Wireframing, Prototyping, Visual design
Angela | User research, Wireframing, Visual design, Coding
Shawn | User research, Coding
Project objectives
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Enabling customers to order easily
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Enabling customers to see the progress of their order and view deals
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Encourage customer suggestions and input
USER RESEARCH
To understand user’s needs and attitudes when they are using ordering apps
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Method | Survey
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No. participants | 27
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Time frame | 3 days



Survey data
Positives
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Order at their own pace, get more time to make decision
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Less contact with the staff
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Easy to use
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Don’t need to queue for ordering food
Pain points
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Difficult to ask staff questions, prefer human interactions
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Laggy
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Bad UI, too much text
Key features users would like to see
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No lag time
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Menu ingredients
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Photos for each dish
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Language options
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Easy to use
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A notes section for any special requests
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option to call a staff member if you have questions
After organizing the data, we summarize them into 4 types of users. We then created an empathy map and personas for the 4 types of users.

Team collaboration via Google Jamboard




After understanding the user, a journey map is created to analyse user’s habit.

SITE MAP & STYLE GUIDE




ITERATIONS
Each of the team members created a set of wireframes then presented the wireframes to the team. We then gave feedback on each of them.



1st Iteration

User testing
Content
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No clear price on the menu
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No clear total quantity on the cart
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No previous ordered items
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The social media section of the rating page is redundant
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The “help” button is not obvious
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They need an incentive to give a rating
Navigation
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Users don’t know when to use the finish button
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The timeline is confusing
Functions
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Users want a order more button
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Need a pop-up window to confirm calling staff
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Need a pop-up window to confirm finish dinning
2nd Iteration
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Revised the wireframes according to the user’s feedback
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Added new pages and pop-up windows

User testing
Content
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Can use a symbol to represent the “cart”
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The previous order button is not obvious
Navigation
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Users think they may not notice the “ready to pay” button when they finish dinning
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Users thought the timeline was clickable

